Frequently Asked Questions

Who's behind it?

I'm one dude loving games and tech, running a very small company in Cologne, Germany. At this stage this is mainly a hobby project. I have a strong background in computer science.

For needmoar games I am very aware of which data I am processing where, why and how. I want it to be as safe and privacy focused for you as possible.

Privacy

I don't use trackers who target people across multiple domains. Specifically I am not using Google Analytics, or any other major US tracking or ad-network. Hosting happens solely within the EU without any US tech giants backing.

What do the colors mean?

Every ranked game carries a community score: the share of a player's own library it beats, combined across everyone who ranked it. "Beats 87%" means the typical player who dueled it places it above 87% of their own games. The score's color is the same everywhere — rank badges, the chips on a game's page and the bars in the charts — and slides through one continuous gradient from lime over green, yellow and orange down to red, so a slightly better score is always a slightly greener badge. Five named bands are the landmarks:

  • superb beats more than 90%
  • good beats more than 65%
  • neutral beats more than 40%
  • bad beats more than 15%
  • awful beats 15% or less

On your own dashboard the colors follow the same gradient, just for your personal ranking: a game you rank above 90% of your library gets the same lime green as a community superstar.

Why is a game with a lower score sometimes ranked above one with a higher score?

Because the order also weighs how many different players stand behind a score. A "beats 88%" that comes from just a handful of players might simply be a few enthusiasts' outlier views — while a "beats 84%" backed by lots of players is a much steadier signal of what the community actually thinks. So on lists like the popular page, the broadly-confirmed score can rank above the higher-but-thinly-supported one. The badge on the card always shows the game's real score; only the ordering is more careful about scores few players have vouched for. As more people duel a game, its position and its score naturally fall in line.

Boosting / Advertising

The easy way to monetize a service like this is to slap on ads — and then charge people to get rid of them. I don't want to go down that road. Big ad networks and the private web I believe in don't mix. They track you relentlessly, across domains, just to make the site slower and uglier, push products you never wanted, and pay me next to nothing in return.

But here's the reality: I do need to make money. There are costs to cover and, frankly, more Steam games to buy. That's why needmoar games does things differently:

  1. Anyone — fans or developers — can boost a game with any amount they choose
  2. Boosts are anonymous by default; I don't track who boosted what, and it won't be listed publicly unless the booster wants it to be
  3. Boosted games appear on our leaderboard and gain a little extra visibility
  4. The most-boosted game earns highlight spots across the site — most notably on the homepage

This makes a few things possible:

  • Fans can indirectly support games they love and think more people should discover
  • Developers get a way to promote their games
  • The site can sustain itself without tracking anyone or handing data to third parties
  • The core functionality stays free for everyone — no premium accounts, no paywalls

If you want to learn more about our revenue, please check out our stats page, where we try to be as transparent as possible.

"Buy on G2A" links1

Game pages show a Buy on G2A button linking to the G2A marketplace, where third-party sellers offer game keys — often below the Steam price. These are affiliate links: they carry our partner tag, and if you buy something on G2A after clicking one, G2A pays us a small share of the price. You pay exactly the same — the commission comes out of G2A's cut, not on top of your price.

That's the whole deal: no tracking on our side, no data exchanged, just a tagged link (which is also why every such button wears a little 1). Buying there is entirely optional — the Steam link is always right next to it. Like boosting, it helps keep the site free, tracker-less and ad-network-free.

Tips

If you'd rather support the site directly, there's a tip button on your profile. You name the amount, it's a one-off (no subscription, nothing recurring), and it's handled by Stripe just like a boost — we never see your card details.

Tipping buys you nothing: no badge, no premium features, no ad-free mode, because there are no ads to remove in the first place. It's purely for people who find the site useful and want it to keep existing. Tips are anonymous and are counted in the revenue figures on our stats page alongside everything else.

FAQ:: Imprint:: Privacy:: Collections:: Best by genre:: Best by tag:: Best by year:: Add missing game:: Feedback:: Stats:: fathom analytics
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