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Frequently Asked Questions

Who's behind it?

I'm one dude loving games and tech, running a very small company in Cologne, Germany. At this stage this is mainly a hobby project. I have a strong background in computer science.

For needmoar games I am very aware of which data I am processing where, why and how. I want it to be as safe and privacy focused for you as possible.

Privacy

I don't use trackers who target people across multiple domains. Specifically I am not using Google Analytics, or any other major US tracking or ad-network. Hosting happens solely within the EU without any US tech giants backing.

What does the site actually do?

The whole feature list — library import, the duel arena, taste profiles, per-game score distributions, the community boards and the transparency report — lives on the features page, top to bottom.

What do the colors mean?

Every ranked game carries a community score: the share of a player's own library it beats, combined across everyone who ranked it. "Beats 87%" means the typical player who dueled it places it above 87% of their own games. The score's color is the same everywhere — rank badges, the chips on a game's page and the bars in the charts — and slides through one continuous gradient from lime over green, yellow and orange down to red, so a slightly better score is always a slightly greener badge. Five named bands are the landmarks:

  • superb beats more than 90%
  • good beats more than 65%
  • neutral beats more than 40%
  • bad beats more than 15%
  • awful beats 15% or less

On your own dashboard the colors follow the same gradient, just for your personal ranking: a game you rank above 90% of your library gets the same lime green as a community superstar.

Why is a game with a lower score sometimes ranked above one with a higher score?

Because the order also weighs how many different players stand behind a score. A "beats 88%" that comes from just a handful of players might simply be a few enthusiasts' outlier views — while a "beats 84%" backed by lots of players is a much steadier signal of what the community actually thinks. So on the leaderboards, the broadly-confirmed score can rank above the higher-but-thinly-supported one. The badge on the card always shows the game's real score; only the ordering is more careful about scores few players have vouched for. As more people duel a game, its position and its score naturally fall in line.

Wait, you also make games? What is Spellbound & Shelved?

Spellbound & Shelved is a small, free game on Steam that I made as a promo for this site. That's all it is. needmoar.games is not a game developer or publisher and has no plans to become one — it is a game discovery and ranking site for Steam games, and it stays that way.

Releasing something on Steam myself was the most honest way to see the platform from the other side — the store page, the review flow, what a launch actually feels like — and it doubles as a little thank-you to the people dueling their libraries here. It runs on the same ranking as every other game, and my own account is excluded from its numbers — the same treatment every developer account I know of gets for their own games.

Why do some game pages say what players liked?

Because the players said so. Everyone who ranks their library here can attach a word or two to a game explaining why it sits where it sits: what carried a favourite to the top, what kept another one from climbing. Once three or more players have said something about a game, its page gets two sections, what players liked about it and what kept them from ranking it higher, with the most common words largest. New words are checked by a human before they are suggested to anyone else or counted, and words that mean the same thing are folded into one. Every word also has a page of its own listing all the games it has been said about. To add yours, open your full ranking: every row asks.

Can I get a report on a game?

Yes — whether you made it, publish it, write about it or study it. A game report is a narrative PDF plus every table as CSV: where players place the game in their own library, how that shifts with playtime and library size, its full duel record, what its owners also own and what its fans love, what its players said carried it and what held it back, and head-to-head deep dives against any games you pick. Have a look at the example report for Counter-Strike 2 — it is the real thing, generated from live data.

Everything in it is an aggregate: every figure that names another game or a point in time rests on at least five distinct players, figures about your game alone on at least three, and anything smaller is left out rather than rounded. There is no per-player row anywhere, and a game's own developer accounts are excluded from its numbers. If you want one, get in touch.

Tips

If you want to support the site, there's a tip button on your profile. You name the amount, it's a one-off (no subscription, nothing recurring), and it's handled by Stripe, so we never see your card details.

Tipping buys you nothing: no badge, no premium features, no ad-free mode, because there are no ads to remove in the first place. It's purely for people who find the site useful and want it to keep existing. Tips are anonymous and are counted in the revenue figures on our stats page alongside everything else.

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