released 2010
The Guild II Renaissance
>> where players rank it the share of their own library it beats · brackets of 10%
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A wizard-academy library has vanished under its own books. Hire gnomes, unlock shelves, and let the tidying run itself — a cozy idle game about turning magical chaos into calm, one neatly filed spellbook at a time.
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>> the taste breakdown what the duels say about the guild ii renaissance
Players are lukewarm on The Guild II Renaissance. It beats 59% of the games in a typical library, which is about the middle of the pack — neither a favourite nor a regret. That is based on only 15 players and 44 duels, so treat it as an early read that a few more duels could move. Across the site it ranks #3,735 of 17,888 scored games.
40% of its raters rank it in the top 30% of their library, 33% somewhere in the middle, and 27% in the bottom 40%. The most common placement is the 70–80% bracket, where 6 of its 15 raters put it.
The Guild II Renaissance is a simulation game tagged Simulation, Strategy, Colony Sim and Economy, released in 2010. #10 of 62 in Political Sim, #27 of 115 in Trading, #55 of 189 in Colony Sim. Among 2010 releases it sits at #20 of 131.
Players who rank The Guild II Renaissance highly also tend to love Baldur's Gate 3, Cities: Skylines and Valheim, more than the average player does, and its fans turn down Heroes & Generals, War Thunder and Half-Life 2: Deathmatch harder than everybody else.
45 players on needmoar.games own The Guild II Renaissance, and it was last duelled 3 hours ago. Every new duel moves the score, so this page updates as players rank it.
